Two brawling and sinewy animal mutations take a distinct dislike for one another. A group of three raiders can be seen trying to shake down a pair of farmers for money. 1 Alien Ship 2 Bob's Pre-owned Car Mart 3 Brahmin Herd 4 Giant Footprint 5 Nuka-Cola Truck 6 Unusual Call Box These encounters are included purely for humor and/or easter eggs, and are random events that may or may not happen, depending on the player's Luck. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Farming level 4 merchant random encounter issue". You meet Doc Anderson during Random Encounter: The Walking Wounded. A wandering doctor has finished treating a patient. Both Arts will claim to be the real one and state the other is an Institute synth sent to kill the other and take their place. If the super mutants are killed, the freed prisoner will sprint off and, if followed, he will eventually end up in Sanctuary Hills. Population Demand: N/A. Since the game came out, I've been trying to get all the level 4 merchants. Dreth, an old woman, an itinerant merchant. Appropriate Store: Trading Emporium Random encounters in Fallout 2 are, as the name suggests, extraordinary occurrences the player may stumble upon during their travels through the wastelands. The Sole Survivor can sometimes stumble across a pack of named feral ghouls. Coincidentally, the travelling merchant Trashcan Carla also happens to be there.But when I try to talk to her, I don't get any dialogue option to invite her to my settlement. This is your last warning. This is a possible reference to the "Exploding Scientist" random encounter in Fallout 3. Mac is setting up a bar. Gutsy will become hostile, stating that you have broken curfew. If one persuades him by claiming to be on military business, the Mr. An amateurish superhero is seen fighting Mole Rats, or a variety of enemies. So there are random encounter recruitable merchants in the Commonwealth so I was wondering which should I travel to have a better chance to meet them while they are travelling. You chance upon a dead guy. One of these locations is outside Med-Tek Research. Population Demand: 10. Starting at 500, you can persuade them down to 400, 350 and 250. The Sole Survivor may happen upon a man, Fred, and a woman, Angie, holding a third man and self-admitted synth, Jules, at gunpoint. Vault-Tec Rep. Additionally, the brahmin may drop dead a few seconds after sending it to a settlement. A Group of settlers has discovered that one of their own isn't as "fleshy" as once thought. Help the farmers out if you wish. When questioned about the job the Triggerman will reply that any questions are to be directed to Bobbi No-Nose in Goodneighbor. Appropriate Store: Restaurant Up to four super mutants (all wielding missile launchers) can be encountered. If spoken to, he will helpfully mark the Atom Cats garage on the Sole Survivor's map, then walk off. Trades in weapons, ammunition, medicines. Once a proud member of the Brotherhood. Whack those pesky mutations when they pop out of their holes. Deal with him, then head inside and see what you find. Are your workshops impressive enough? Ann Hargraves — Clothing Specialist There is a card upon these a few dead raiders, and it leads the Sole Survivor to Pickman Gallery. One can sometimes come across a locked chest (from Novice to Master) in a small crater, suggesting it was thrown away by a powerful explosion or dropped from the sky. Fallout 3 Gameplay Walkthrough - The wasteland merchant is a dying man in a random encounter in the Capital Wasteland in 2277. The leader of the group carries supermutant's orders. It is possible to see both radstags hovering in the air resting until you make a noise. Three vicious dogs are attacking a farmer ill-equipped to defend himself. He carries Gruel's list. Smiling Larry is a vendor that can be encountered in the Commonwealth in 2287. Later on, she may appear to help you. Have you bought anything from this trader? Fallout 4 Level 4 Merchants Do note that not all of these will come easy and join you. The Sole Survivor can purchase drinks and initiate a conversation with him about the bar location. It can be sent to a settlement to improve the efficiency of farming at that settlement. His two guards look tough. Apparently this came from Suffolk Country Charter School. Merchants are NPCs in Fallout 4 who can buy and sell items to the player. If the Sole Survivor decides not to interfere, the human Art will execute the synth and walk away. I've tried farming different locations and none of them have shown up. Alternatively, the Sole Survivor can wait for the scavenger to detonate the hatch. I can avoid saving Ada, but I do want the road goggles :(. 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